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Level 2, map 2D 03

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map section DH 2D 03

Room 74) 20’ x 10’ x 10’ empty

Secret Door: Knock


Room 75) 20’ x 10’ x 10’ empty


Room 76) 30’ x 30’ x 30’ teleport reception from level 2 room 286 empty


Room 77) 20’ x 10’ x 10’ teleport sender to level 2 room 282 empty


Room 78) 10’ x 38’ 20’ ( 7,600 cubic feet)

2 carrion crawlers, one is on the ceiling, the other is at the far end of the room


Room 79) 50’ x 10’ x 20’ ( 10,000 cubic feet)

20 giant rats

sack 600 sp


Room 80) 70’ x 40’ x 30’ ( 84,000) empty


Room 81) 20’ x 30’ x 40’ – 10’ x 10’ x 10’ ( 25,000 cubic feet)

20 stirges


Room 82) 20’ x 80’ x 10’ – 40’ x 40’ x 10’ – 30’ x 10’ x 10’

15 zombies turned as Ghasts due to Amulet of Protection from Good on them.
Put here by Grag the Unholy

4 scrolls in a leather scroll case nearby

1) Protection from Possession

2) Protection from all Undead

3) Protection from Water Elementals

4) Druid 3 level 3 a) Cure Disease, b) Hold Animal, c) Snare ( all at 14th level)


Room 209) 20’ x 10’ x 10’ – 12’ x 10’ x 10’ – 30’ x 8’ x 10’ ( 5,600)

the end 10 feet is a teleport sender to level 2 room 282


Room 210) 10’ x 50’ x 40’

10 gnolls have been hypnotized to believe they are guards to the entrance to a Gnoll Kingdom. +2 to hit for ferocity.

Put here by Kug the Lecher M-U 6 and Grag the Unholy Cleric 9/Fighter 7.

Secret panel where marked, find as secret door 5 feet up from floor 2’ x 2’ area sack 700 gp


Room 211) 30’ x 10’ x 60’ ( 18,000 cubic feet) empty


Room 212) 20’ x 10’ x 20’ trap

in ceiling is a gelatinous cube

five 100 gp gems, 200 sp in it


Room 282) 10’ x 50’ x 10’ ( 5,000 cubic feet)

teleport reception from lev 2, rooms 77 and 209

12 giant centipedes

Secret door: 3 triangles placed in a vertical line, raised from the wall’s surface.
top /\ push: 7d6 electrical damage SR -1, happens 3 times

middle /\ push: the door slides into the floor

bottom /\ push: 5d4 + 4 hp Magic Missles to pusher ( once)



Room 283) 20’ x 10’ x 15’

on the ceiling is a giant spider

loose on floor is 200 sp, under the spider.

rat bones here and there on the floor.

Secret Door: Knock or Dispel Magic vs. 10. level ability


Room 284) 10’ x 60’ x 10’ empty

Secret Door: push left


Room 285) 20’ x 10’ x 20’

3 large spiders

Secret Door: push right; cannot be entered from Corridor BX without destroying door


Room 286) 10’ x 10’ x 10’

teleport sender to lev 2, room 76

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Categories Dwarf Home, Level 02

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