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Level 2, map 2F -3

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map section DH 2F -03

Room 120) 10’ x 10’ x 30’

Secret door: push on left side

15 stirges ( put here by Grag)

loose on floor 300 gp


Room 121) 10’ x 10’ x 10’

Secret Door: push up

on floor: 1 pp, scroll cure serious wounds ( written twice)


Room 122) 10’ x 10’ x 10’

Secret door: push down

3 gas spores


Room 123) 10’ x 10’ x 10’

secret door: push right

2 knuckledusters

sack: 50 pp, one 50 gp gem


Room 124) 10’ x 10’ x 30’ empty

Secret door push center


Room 125) 60’ x 30’ x 30’

5 giant toads

chest, scratches all over outside of it.
lock, poisoned needles -6 saving throw ( Khol)
300 pp


Room 126) 50’ x 10’ x 30’

hidden behind paper covered and painted holes over the chest are:
4 piercers ( 5 hd )
chest: ring of fire resistance, 500 pp, 75 gp, two 500 gp gems


Room 127) 6’ x 6’ x 6’

Ts1 teleport: roll 1d6
if roll a 1,2,3,4,5 sent to room 128
if roll a 6 sent to room 129


Room 128) 50’ x 10’ x 10’

Secret door: push right

the roll of the 1d6 from room 127 gives the location of arrival.
a 1 is furthest from the exit, a 5 is next to the exit.
Magic mouth on west end:
if elf arrives: “Look up stupid ! ha ! Ha !”
anyone else arrives: “raspberry sound”
either sound alerts the gelatinous cube above area 5, hidden in a false ceiling. No treasure.


Room 129) 10’ x 10’ x 40’ empty

South secret door: push left

West Secret door: Knock or Dispel Magic vs. 7th level

teleport reception for Crypt Thing on level 3 room 30.


Room 130) 10’ x 10’ x 30’

the secret door to the east cannot be found except by Wand of Secret Door Detection or by a sword with the same ability.

3 large spiders

loose on floor 800 ep


Room 131) 30’ x 10’ x 30’

panel of colored squares on south wall. The area covered is 2 feet left to right and 23 inches up and down.
blue red
orange black green
red orange blue
green black
green black red
orange blue
panel detects as good, magic, and its a trap of sorts.

doesn’t do anything visible to anyone in this room.

However, it rings a gong on level 2 room 276, the dwarf guard ready room. Also rings a gong on level 2 room 98 where the evil clerics and fighters are located. The squares dimly flash when touched.


Room 132) 30’ x 10’ x 10’

5 owlbears no eggs, no young

chest small
five 1000 gp gems; Ring of Feather Falling
Ring of Petrification ( turns wearer into a statue, must be
returned to a normal state before the ring can be removed.)


Room 133) 30’ x 10’ x 30’ – 10’ 30’ x 10’ empty


Room 134) 10’ x 10’ x 45’ empty

Secret Door: Knock or Dispel Magic vs. 14th level

sign on south side of room:
“Do you actually think this room is empty ?”

Nystul’s magic aura on the east, south and west walls.


Room 501) 20’ x 10’ x 10’

North secret door: push up

1 centipede.

Room 502) 10’ x 10’ x 10’ empty

North secret door: push down

Room 504) 10’ x 10’ x 30’ empty



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Categories Dwarf Home, Level 02

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