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Level 2, map 2F 01

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map section DH 2F 1

Room 158) 30’ x 20’ x 20’ (12,000 cubic feet) empty


Room 159) 40’ x 50’ x 15’ (30,000)

henchmen and hirelings to Grag the unholy

Northeast secret door: push downwards

East secret door: Knock or touch by any who live here.

Hench: Finro NE human male Fighter 5 Bastard sword LE +3/+5, long bow +2,
10 arrows +1, 20 arrows, Ring of Vampiric Regeneration,
Foot soldiers flail +2, banded mail +2

Hench: Gis NE human female Fighter 5 long sword +2, Great bow +2, 10 arrows +1,
Ring of Fire Resistance, Dagger +1, Plate +1

Hire: Zug NE human male Fighter 5 long sword +4/double damage vs. Paladins,
foot soldier’s flail + 2, Ring of Invisibility with inaudability,
Ring of Levitation, Banded +1

Hench: Anju NE Half-elf male Fighter 5/Magic-User 5 specialize long sword +1,
Wand of Fireballs 20 charges 6d6 1 fireball per charge holds
28 charges, Scroll Flash 10d6, Flash 10d6, Flash 10d6 ( at 15th),
Scroll Confusion (14th), Fear (14th), Ice Storm (14th),
Chain +3, Shield +1

Hire: Hin NE Half-elf female Fighter 5/ Magic-User 5 specialize long sword +3,
Ring of Fire Resistance, Scroll Flash 10d6, Flash 10d6,
Magic Missle 3d4+4, Magic Missle 3d4+4, Charm Person,
Charm Person, Chain +1

Hire: Gash the Loathsome NE Cleric 6 human male Foot soldier’s mace +4,
Rod of Smiting +3, Ring of Fire Resistance, Ring of
Vampiric Regeneration, Plate +3, Shield +2,
5 vials unoly water, 6 flasks oil

small chest: locked, needles in lock, -4 SR vs. poison
2’ x 1’ x 1’
seven 300 gp gems, one 1,000 gp gem, 75 gp, 100 sp


Room 160) 50’ x 10’ x 30’ empty

on floor first glyph of warding: Han blinding flash affects any within 10’,
blinded for 12 rounds, SR 1/2 time.

on wall and ceiling second Myb drain -3 to Dex, restoration spell or
Wish to regain Dexterity,
SR -1 Dex.

on ceiling and walls third Wod Scream stun all within 20’ for 12 rounds,
SR half time. Alert any within 50’;
60 percent chance of wandering monsters.

West secret door: Knock or Dispel Magic vs. 5th

North secret door: Knock or Dispel Magic vs. 5th


Room 161) 10’ x 20’ x 10’

South secret door: push upwards

Protein Polymorph 6 HD ( Fiend Folio) along the east and west walls, along ceiling

Chest: 3,000 gp, Dust of Disappearance (30), Stone of Good Luck, Potion of Longevity,
one 400 gp jewelry (silver gold bracelet), one 2700 gp jewelry ( jade inlaid
platinum bracelet), one 12000 gp jewelry ( platinum necklace with 3 emeralds)


Room 256) 10’ x 30’ x 10’ empty


Room 257) 30’ x 10’ x 10’ empty

East secret door: Knock or Dispel Magic vs. 5th

West secret door: push on left


Room 258) 10’ x 30’ x 10’ empty


Room 259) 30’ x 10’ x 10’

North secret door: push up


Room 260) 10’ x 40’ x 10’ duplicate on map 2B -3 empty


Room 261) 50’ x 10’ x 30’ empty


Room 262) 10’ x 50’ x 15’

Apparition in the wall ( Fiend Folio)


Room 263) 130’ x 10’ x 50’ (65,000 cubic feet) empty


Room 264) 30’ x 10’ x 50’ – 10’ x 30’ x 50’ (30,000) empty

West secret door: push by evil or Knock or Dispel Magic vs. 5th

South secret door: push left after wooden bar is removed in room 159

A small hole in the wall connects this room to room 319


Room 290) 60’ x 10’ x 50’ and on map 2F 2 empty

East secret door: elf or dwarf touch or Dispel Masgic vs. 12th

West secret door: Knock or Dispel Magic vs. 8th


Room 310) 10’ x 20’ x 20’ empty

North secret door: push up


Room 311) 10’ x 20’ x 50’ (10,000)

North secret door: push down


Room 319) 50’ x 10’ x 50’ – 20’ x 10’ x 50’ ( 35,000)

short metal and wood ladder leads up to room 264

West secret door: push down

Glyph of Warding on map walls Wod/Screamer

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Categories Dwarf Home, Level 02

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