North side = column E
East side = Row -07
West side = Row 07
South
side = column A
Level 3 rooms
- 3E -07 | 3D -07 | 3C -07 | 3B -07 | 3A -07
- 3E -06 | 3D -06 | 3C -06 | 3B -06 | 3A -06
- 3E -05 | 3D -05 | 3C -05 | 3B -05 | 3A -05
- 3E -04 | 3D -04 | 3C -04 | 3B -04 | 3A -04
- 3E -03 | 3D -03 | 3C -03 | 3B -03 | 3A -03
- 3E -02 | 3D -02 | 3C -02 | 3B -02 | 3A -02
- 3E -01 | 3D -01 | 3C -01 | 3B -01 | 3A -01
- North 3E 0 | 3D 0 | 3C 0 | 3B 0 | 3A 0 South
- 3E 01 | 3D 01 | 3C 01 | 3B 01 | 3A 01
- 3E 02 | 3D 02 | 3C 02 | 3B 02 | 3A 02
- 3E 03 | 3D 03 | 3C 03 | 3B 03 | 3A 03
- 3E 04 | 3D 04 | 3C 04 | 3B 04 | 3A 04
- 3E 05 | 3D 05 | 3C 05 | 3B 05 | 3A 05
- 3E 06 | 3D 06 | 3C 06 | 3B 06 | 3A 06
- 3E 07 | 3D 07 | 3C 07 | 3B 07 | 3A 07
east side
west side
3F 04
3F 06
3F 07
Room 90) 60’ x 110’ x 100’ (660,000) library
divided into 2 floors by glassteel first floor: 60’ x 110’ x 30’ ( 198,000) area between is 10’ high second floor: 60’ x 110’ x 60’ ( 396,000) Spiral stairs in southwest and Northwest corners. All chairs, stools,shelves, stairs, and desks are of glassteel. All books are either gone or destroyed. If the characters look up the
second floor can be seen: torn books, splotches, bones,
and a broken weapon or two
Room 91) 10’ x 10’ x 10’ empty
Room 92) 50’ x 110’ x 60’ ( 330,000) library
divided into 2 floors by glassteel first floor: 50’ x 110’ x 20’ ( 110,000) area between is 10’ high second floor: 50’ x 110’ x 30’ ( 165,000) Spiral stairs in southwest and Northwest corners. All chairs, stools,shelves, stairs, and desks are of glassteel. All books are either gone or destroyed. If the characters look up the
second floor can be seen: torn books, splotches, bones,
and a broken weapon or two.
Room 93) 50’ x 40’ x 30’ (60,000)
Chamaeleon ( from a magazine, tiny creature up on the wall. One HP)will cast an illusion of a Wyvern and leave the room as the
characters are attacking the illusional Wyvern.
Room 94) 10’ x 10’ x 10’ empty
Room 95) 140’ x 10’ x 60’ (84,000) empty
Room 96) 10’ x 30’ x 80’ (24,000) empty
Room 97) 60’ x 10’ x 10’ empty
Room 98) 10’ x 70’ x 40’ empty
Room 99) 10’ x 10’ x 40’ empty
Room 100) 40’ x 10’ x 40’ empty
Room 101) 10’ x 70’ x 50’ ( 35,000 cubic feet) empty
Room 425) 50’ x 10’ x 70’ ( 35,000) empty also on DH 3C -5
Room 462) 30’ x 60’ x 20’ ( 36,000) reference libray
door opens to dwarf touch only. Sign on door in Old Dwarf. “Reference WorksBy Special Permission Only !”
“Signed Head Librarian” Inside: 2 tables 6’ x 10’ x 2.5’ high 8 stools 1.75’ high all scrolls detect as magic,
all have magic mouth ‘Do not remove from this room !’ shelf unit 1: 4’ high bottom shelf: 3 books: History of Dtranyo Castle;
Religious Book CG non-good 1d10 hp, non-chaotic 1d6 hp;
Report on the Inferiority of Kobolds to Dwarves. middle shelf: 60 scrolls: 1) Scroll : legend of a country to the south called ‘Land of the Bards’ 2) 5 Dwarf Armour making scrolls, non-dwarf can’t use.
Dwarf armourer pay 100 gp each 3) Clerical scroll: 4 Level 3 spells at 15th: a. Dispel Magic, b. Feign Death,
c. Animate Dead 4) 25 Elfish poetry in Dwarf language 5) legend of the ‘beast with 5 heads’ but it doesn’t sound like a
Hydra from the description 6) 22 faded scrolls with only a letter or 2 still readable per page. top shelf: 7 alchemist notebooks in chemical notation.
worth 50 gp each to an alchemist shelf unit 2: bottom shelf: 60 scrolls in Elvish poetry that discuss the beginnings
of the universe from an elf point of view. Could be worth as
much as 150 gp. middle shelf: book: history of Forlorn Keep, book: History of Fortress Grogo,
book: legend of a country far beyond the burning north. top shelf: empty shelf unit 3: Sign above it says ‘Masters Only !’ bottom shelf: 90 scrolls of mathematics 40 level 1, 30 level 2, 10 level 3,
7 level 4, 3 level 5 ( needed for spell research) middle shelf: 40 scrolls on physics 20 level 1, 10 level 2, 7 level 3, 3 level 4
( needed for spell research) top shelf: 3 tomes: Tome of Burning 10 inches x 14 inches x 6 inches thick, red ‘R’ on cover
Contains all spells having to do with fire or flame: Cleric, Druid,
Illusionist, Magic-User Tome: ( Magic-User spell book 19th level, 9th level spells) red ‘Y’ on cover 1. Astral Spell, 2. Bigby’s Crushing Hand, 3. Freedom, 4. Gate, 5. Imprisonment, 6. Meteor Swarm, 7. Monster Summoning VII, 8. Power Word, Kill, 9. Prismatic Sphere, 10. Shape Change, 11. Temporal Reinstatement, 12. Time Stop Tome: Religious Tome, red ‘L’ on cover Chaotic Good Cleric scroll book 3 level 1: Detect Evil, Light, Sanctuary 3 level 2: Aaron’s Rod, Find Traps, Slow Poison 3 level 3: Cure Disease, Prayer, Speak with Dead 3 level 4: Cure Serious Wounds, Remove Paralyzation, Tongues 3 level 5: Atonement, Dispel Evil , True Seeing 3 level 6: Heal, Stone Tell, Word of Recall 3 level 7: Holy Word, Regenerate, Symbol the rest of the shelves contain only dust.
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