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Level 2, map 2D -01

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map section DH 2D -01

Room 34) approximately 710’ x approximately 670’

This room is larger than several map pages.

on map 2B -1 | on map 2B 1
on map 2B 2 | on map 2C 0
on map 2C 1 | on map 2C 2
on map 2D -1 | on map 2D 0
on map 2D 1 | on map 2D 2
the long blocks to the left of corridors E and AH can close the corridors off in 2 melee rounds after the long lost command word is spoken.

340 dwarves 1st level chain, battle axe
2 dwarves, Fighter 2 plate, shield, battle axe, 2 spears
2 dwarves, Fighter 3 plate shield, 2 battle axes ( one is a spare)

2 dwarves, Fighter 4 plate +1, shield, long swords
one Cleric 4/Fighter 9 Plate +1, shield, Morning star,
Battle Axe +1

Church of the Gainful Employ (Lawful Good)
symbol: axe buried in an orc skull.
12 dwarves Fighter 5 plate and plate +1, shield +1, Battle Axe +1

3 dwarves Fighter 6 plate +1, shield +1, long sword +2
2 dwarves Fighter 6/Cleric 4 Plate +1, shield +2, Battel Axe +2
2 dwarves Fighter 6/Cleric 7 Plate +2, shield +2, long sword +2,
Boots of Elvenkind, Scroll 5 level 6, 9 potions extra-healing

1 dwarf Fighter 7 Plate +2, shield +2, long sword +3, Medallion of ESP 3”,
Periapt of Health, Ring of Free Action
1 dwarf Fighter 8 Plate +2, Shield +2, Two-handed Sword +2 ( 5’ tall )
Ring of Feather Falling, Ring of Fire Resistance

1 dwarf Cleric 8 Plate +4, Shield +2, Hammer +3 dwarf thrower,
Staff of Curing 20 charges, Keoghtum’s Ointment 7 jars,
Decanter of Endless Water
1 dwarf Fighter 9 ( lord of these dwarves) Plate +5, Shield +2,
Battle Axe +3, Heavy Crossbow of Accuracy +3, 8 bolts +2,
10 bolts +1, Rod of Negation

10 dwarf bodyguards Fighter 5 Plate +2, bastard swords +2 ( 5’ tall)

188 female dwarves, 97 young dwarves

These dwarves believe the surface of Crestar is blasted and uninhabitable. They will imprison any who claim otherwise as they would believe them to be insane. They have had several verbal encounters with an adventuring party that tried to convince them the surface was okay. Now they are certain that mad ones are trying to get them killed…

There are some Deep Elves visting from 9th level. Yes, a new race.

Deep Elves, same general info as wood elves, but they can sense construction, etc. the same as a mountain dwarf. They are sometimes mistaken for Drow, although they don’t look like drow very much. The Deep Elves are Lawful Good. These elves know the dwarves are wrong about the surface, but don’t bring it up as they don’t like dwarf prisons.

2 elf Cleric 10/Fighter 7 Plate +1, Shield +1, Foot soldier’s mace +2,
long sword +1 LG, Dagger +1 (silver)
1 elf Magic-User 9 Cloak of Protection +3, Ring of Fireballs (20 charges
at 12th level), Staff of Striking +3

1 elf Magic-User 5 Ring of Protection +2, Dagger +1
1 elf Fighter 6 chain +3, Shield +1, long sword +1,
long bow +3 20 arrows +2


Room 64) 4’ x 6’ x 5’

Secret Door: triangle shaped depressions in a triangle.

/\

/\ /\
— —

each triangle is 3 inches per side, putting anything into the top depression causes the door to slide into floor.

300 loose gp trap: contact poison on coins, save at -3


Room 65) 10’ x 10’ x 10’ empty


Room 66) 10’ x 10’ x 10’ labelled on map as 60

chest 4’ x 2’ x 2’

in front of chest: badly dented helm and wax candle drippings
first person to open chest: 2d4 + 2 Magic Missles
850 ep


Room 67) 10’ x 10’ x 10’ empty


Room 68) 10’ x 10’ x 10’ empty


Room 69) 16’ x 16’ x 30’

2 giant toads

the 100 sp in room acts as a lure for incautious beings

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Categories Dwarf Home, Level 02

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