Room 62) 10’ x 10’ x 10’
1 knuckleduster ( from an early White Dwarf magazine) think of it as a cross between a Yeti and a Snow Ape.
Room 63) 20’ x 30’ x 30’ – 30’ x 20’ x 30’ ( 36,000)
secret doors: north wall: push in center swings door into room 63west wall: Knock by at least 7th level M-U. door slides into wall.
Secret panel west wall, 7’ up from floor: sack 700 cp, 7’ spear +3
Room 91) approximately 420’ x approximately 70’ x 30’
on map 2D -2 | on map 2E -2 | on map 2F -23 knuckledusters: 2 at one end, and the other at the other end of the room
( These are monsters from an early White Dwarf magazine) think of them as a cross between a Yeti and a Snow Ape.
Room 196) 10’ x 20’ x 10’ empty
Room 197) 10’ x 40’ x 10’
7 zombies put here by Jon the sick
Room 198) 20’ x 10’ x 10’ empty
Room 199) 10’ x 40’ x 15’
wall adjoining room 245 is 6 inch thick steel painted to look like stone5 insane berserkers, will attack with surprise if they get into conversation with any adventuring party.
4 sacks, total 1,800 sp of Isle of Fools money. Coins worth half metal content in Trillolara.
Room 244) 10’ x 10’ x 30’
6 large spiders on ceiling900 loose cp on the floor
Room 245) 20’ x 90’ x 40’( 72,000 cubic feet)
chest: 4’ x 2’ x 2’ highpoisoned needle in lock, saving throw at -1
1100 cp
chest: 2’ x 4’ x 2’ high
blades chop down 2d8 + 1
one 1,300 gp wrought gold with small gems belt buckle
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