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Level 2, map 2E -01

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map section DH 2E -01

Room 92) 10’ x 20’ x 10’ ( 2,000)

15 giant centipedes

Secret Door: push left side


Room 93) aprroximately 20’ x approximately 20’ x 10’

20 stirges


Room 94) aprroximately 20’ x approximately 18’ x 15’

chest:
poison needles in lock: 1d4 hp when hit, +2 SR vs. poison or die in 10 minutes
600 sp, 20 pp


Room 95) 10’ x 10’ x 10’

Gelatinous cube in a false ceiling

loose on floor: 150 pp, 500 gp

Secret Door: Knock or Dispel Magic vs. 4th level


Room 96) 30’ xs 10’ x 10’ empty


Room 97) 20’ x 30’ x 20’ ( 12,000)

on the North wall of the room is a skull.
Below the skull: “Death Curse to any who enter here !”

7 fighters level 3 Three have two-handed swords + 1 NE, 4 have bastard swords + 1 NE
chain +1 NE, each is Dex 18, Str 18/50 and all specialize in the weapons they have.
20 gp each

The three barrels are: 1) water, 2) apples, 3) meat

The men are here to protect the meeting in room 98

North Secret Door: any one of these to enter:
1) touch by any 2 in room 98
2) 5 Knock spells by 5th level or higher
3) Passwall

South secret door: touch by any within or Passwall

West secret door: push bottom up, used as a storage area for food and water when a long meeting is contemplated.

The West secret door is easy to find: only needs 1-5 in 6 chance to find; but the South Secret door: needs 5 people to get a 1 on a d6 to find it.


Room 98) 10’ x 20’ x 10’ – 20’ x 10’ x 10’

table and 6 chairs

They are present from 3rd month first day thru fourth month tenth day,
and from 8th month 15th day through nineth month 30th day

Jon the Sick, Cleric 4th level; human male, Foot mace +2, Plate +1, Dagger +1,
5 vials unholy water, wears blue-green robes. Member of Abbey of the Gloom:
Naghl goddess of the night, thieves, and robbers

Khol Ribreaker, Assassin NE half-Orc male, parishoner of Jon the Sick Long sword +2, leather +2, shield +1

Jon and Khol don’t trust each other, but if attacked will combine forces with the others in the room.

Kug the Lecher, Magic-User 9th level, NE human male, Dagger of Venom,
Staff of Striking +3, Ring of Magic Missles ( fires 3/melee round,
holds 75 charges, replace 1 charge/magic missle, 50 charges in ring)
Cloak of Protection +2, Ring of Protection +3 NE Has a high intelligence
and is immune to first level phantasms and illusions, hides this ability from the others.

Grag the unholy, Cleric 10 / Fighter 7th level, NE half-elf male,
exceptional abilities ( 19 in almost every ability, Str 18/90)
Plate +3 NE, Shield +2, Long sword +3 NE can detect Evil/Good 2”
sword speaks NE, elf, orc, red dragon, I 14 Egho 8 (PS 22 )
Grag has a PS of 44. Grag loves to cast ‘flame strike’.
8 vials unholy water, 6 oil flasks

Grag’s Bodyguard ( only name he is known by) Fighter 5th level, NE human male,
Plate +1, Shield +1, Long sword +2, Long Bow +2, 15 arrows +2,
5 normal arrows, 2nd quiver 12 normal arrows, 10 oil flasks,
3 vials of unholy water.

Jon, Khol, Kug, and Grag meet here about every 5 months to try and determine the best way to rob the 3 red dragons on eleventh level without getting killed in the process. Anyone not of this group will be attacked without quarter.

Chest: 4’ x 6’ x 4’
locked, poison needles in lock, -2 SR vs. poison or die in 4 minutes
contains 3 giant ceptipedes ( replaced and fed as necessary by Grag’s bodyguard )
600 gp, 10 pp ( Nomad coins, worth double face value in Trillolara)


Room 99) rough hewn from stone: about 210’ x 20’ x 7’ and on map 2E 0 ( about 29,400 cubic feet) empty


Room 213) 6’ x 6’ x 6’

chest locked: open get 1 magic missle per party member
900 gp contact poison on all coins, characters might notice a
slight green tinge -1 SR or die in 2 minutes

Secret Door: Knock or Passwall ( could destroy chest)


Room 503) 6’ x 10’ x 10’ empty

Small secret room as escape hatch: Secret door: push left

Author
Categories Dwarf Home, Level 02

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