Room 92) 10’ x 20’ x 10’ ( 2,000)
15 giant centipedesSecret Door: push left side
Room 93) aprroximately 20’ x approximately 20’ x 10’
20 stirges
Room 94) aprroximately 20’ x approximately 18’ x 15’
chest:poison needles in lock: 1d4 hp when hit, +2 SR vs. poison or die in 10 minutes
600 sp, 20 pp
Room 95) 10’ x 10’ x 10’
Gelatinous cube in a false ceilingloose on floor: 150 pp, 500 gp
Secret Door: Knock or Dispel Magic vs. 4th level
Room 96) 30’ xs 10’ x 10’ empty
Room 97) 20’ x 30’ x 20’ ( 12,000)
on the North wall of the room is a skull.Below the skull: “Death Curse to any who enter here !”
7 fighters level 3 Three have two-handed swords + 1 NE, 4 have bastard swords + 1 NE
chain +1 NE, each is Dex 18, Str 18/50 and all specialize in the weapons they have.
20 gp each
The three barrels are: 1) water, 2) apples, 3) meat
The men are here to protect the meeting in room 98
North Secret Door: any one of these to enter:
1) touch by any 2 in room 98
2) 5 Knock spells by 5th level or higher
3) Passwall
South secret door: touch by any within or Passwall
West secret door: push bottom up, used as a storage area for food and water when a long meeting is contemplated.
The West secret door is easy to find: only needs 1-5 in 6 chance to find; but the South Secret door: needs 5 people to get a 1 on a d6 to find it.
Room 98) 10’ x 20’ x 10’ – 20’ x 10’ x 10’
table and 6 chairsThey are present from 3rd month first day thru fourth month tenth day,
and from 8th month 15th day through nineth month 30th day
Jon the Sick, Cleric 4th level; human male, Foot mace +2, Plate +1, Dagger +1,
5 vials unholy water, wears blue-green robes. Member of Abbey of the Gloom:
Naghl goddess of the night, thieves, and robbers
Khol Ribreaker, Assassin NE half-Orc male, parishoner of Jon the Sick Long sword +2, leather +2, shield +1
Jon and Khol don’t trust each other, but if attacked will combine forces with the others in the room.
Kug the Lecher, Magic-User 9th level, NE human male, Dagger of Venom,
Staff of Striking +3, Ring of Magic Missles ( fires 3/melee round,
holds 75 charges, replace 1 charge/magic missle, 50 charges in ring)
Cloak of Protection +2, Ring of Protection +3 NE Has a high intelligence
and is immune to first level phantasms and illusions, hides this ability from the others.
Grag the unholy, Cleric 10 / Fighter 7th level, NE half-elf male,
exceptional abilities ( 19 in almost every ability, Str 18/90)
Plate +3 NE, Shield +2, Long sword +3 NE can detect Evil/Good 2”
sword speaks NE, elf, orc, red dragon, I 14 Egho 8 (PS 22 )
Grag has a PS of 44. Grag loves to cast ‘flame strike’.
8 vials unholy water, 6 oil flasks
Grag’s Bodyguard ( only name he is known by) Fighter 5th level, NE human male,
Plate +1, Shield +1, Long sword +2, Long Bow +2, 15 arrows +2,
5 normal arrows, 2nd quiver 12 normal arrows, 10 oil flasks,
3 vials of unholy water.
Jon, Khol, Kug, and Grag meet here about every 5 months to try and determine the best way to rob the 3 red dragons on eleventh level without getting killed in the process. Anyone not of this group will be attacked without quarter.
Chest: 4’ x 6’ x 4’
locked, poison needles in lock, -2 SR vs. poison or die in 4 minutes
contains 3 giant ceptipedes ( replaced and fed as necessary by Grag’s bodyguard )
600 gp, 10 pp ( Nomad coins, worth double face value in Trillolara)
Room 99) rough hewn from stone: about 210’ x 20’ x 7’ and on map 2E 0 ( about 29,400 cubic feet) empty
Room 213) 6’ x 6’ x 6’
chest locked: open get 1 magic missle per party member900 gp contact poison on all coins, characters might notice a
slight green tinge -1 SR or die in 2 minutes
Secret Door: Knock or Passwall ( could destroy chest)
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