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Level 2, map 2F -01

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map section DH 2F -1

Room 143) 20’ x 10’ x 10’

Secret Door: push left

Chest 6’ x 4’ x 2’
firetrap 16d4 + 16
2 scrolls Magic-User ( written at 16th level of ability)
scroll 1) Flash 10d6, Flash 10d6, Hold Monster, Ice Storm
scroll 2) Knock, Knock, Magic Missle ( 8d4+8), Mass Charm
they are in an ivory tube. Items worth 2600 xp or 7800 gp

2 Scrolls Illusionist ( at 16th) scroll 1) Air-Mirror, Alter Reality,
Blindness, Blur, Chaos, Conjure Animals, Dispel Illusion

scroll 2) Emotion (fear), Flash (10d6), Improved Invisibility,
Maze, Phantasmal Killer, Prismatic Spray, Flash (10d6) in a bone tube

Items worth 5900 xp or 17700 gp

three 500 gp gems, three 1,000 gp gems, three 3000 gp gems, two 7000 gp gems


Room 144) 10’ x 40’ x 20’ false treasure

Secret Door push right

Chest:
trapped by a fireball 9d6 Kug the Lecher
500 cp ( Trillolaran), one 106 gp gem


Room 145) 8’ x 6’ x 9’

Secret Door: push up

Chest ( Jon the sick)
metal chest 1’ x 1’ x 1’
lock poison needles regular saving roll
5 jars of Keoghtum’s Ointment


Room 146) 10’ x 8’ x 10’ empty

Secret Door: Knock or Dispel Magic vs. 12th


Room 147) 10’ x 10’ x 50’ Gelatinous Cube Dispenser

5 gelatinous cubes type 2 immune to fire AC 5, HD 5. Cold damages them

Secret Door: opens when chest in room 148 is opened, the cubes will
move to block the exits from room 148 and then enter the room and attack all inside.


Room 148) 70’ x 20’ x 20’ (28,000 cubic feet)

10 berserkers

Chest: 3 locks -5 percent to pick needles in all three. no poison
500 pp, 3,000 gp
When chest is opened the gelatinous cubes in room 147 cut off escape and attack.


Room 220) 40’ x 20’ x 20’ empty

east secret door: push down

south secret door: push left


Room 221) 70’ x 20’ x 40’ ( 56,000) empty


Room 289) 10’ x 30’ x 10’

South secret door: push left

North secret door: push right

East secret door: push down

1 Apparition ( Fiend Folio) in the floor, will appear in front of party

Author
Categories Dwarf Home, Level 02

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