---> map 1A 1
They don't think to check for secret doors... they walk right past it.
Red 4
Using caution, they get the door open, a look in and they see the table, and two chests. No in the open monsters.
Red 5 Its Room 25: 70' x 90' x 15' ( 94,500 cubic feet Volumes done for possible Fireball use.)
empty except for 2 chests. both are 6' x 6' x 4' high and a table
Red 7: They open the chest in the lower left corner, not locked. A gray Ooze attacks. They manage to deal with it. Cure light wounds for those needing them.
Red 8: Next chest: When they go to open the next chest, weapons are ready. Well, more ready than the previous chest.
The lock with poison on on it looks slightly greenish. The thief, Sella, decides to wash it off with water. It only slightly works. Since Ora has the highest resistance to poison, she tries to pick the lock. Makes her SR vs. poison.
When the lid was opened, a character or two attacked, damaging the jewlery. The jewelry didn't attack back.
In the chest they find: south west corner. Locked on north side. contact poison on lock. 500 copper pieces, 100 silver pieces, one 1,450 gold piece jewelry. The jewlery takes 200 gp in damage. At this early stage I didn't say what the gems and jewelry are, just that they are gems or jewlery.
So far: coinage/treasure: 600 sp, 500 cp. a 1450 gp jewlery less 200 gp value due to damage.
One monster, down.
Red 6: Moving the table searching for secret compartments causes the secret door in west wall to open outward into this room. This leads to corridor H.
They decide to search for secret rooms, while the rest keep watch.
Red 9: Found: the door into room 26
A small room, the door to Room 27 (
Red 10) wont open until the door to room 25 is closed.
This leads to Room 26) 10' x 10' x 10' empty
north secret door: pushes open from south side, on left side
south secret door: will open if north door is closed after being opened.
Some of the players didn't like small spaces. They found and got the door open to enter room 27.
"I'm claustraphobic ! Do all of us have to be in there !"
And then, the Trap Room.
Red 10: Room 27) 20' x 90' x 15' ( 27,000 cubic feet )
trap: illusional pile of gold 'covers' 2 giant toads. Wont attack unless disturbed.
trap: chest is empty. If opened will trigger the 2 spear traps in the west and east walls.
The spears attack as a 3rd level fighter.
I said, 'Twang ! Twang !" when the spears fired. Some of the players ducked.
The spears missed. Darn it. They decided to take the spears with them. Two of them broke.
They poked the pile of gold, the illusion disappeared and the two giant toads attacked. Injuries and the characters won.
Went back into room 25 and left via corridor H. They realized that maybe corridor F goes back to corridor B. So a few characters go check into it, and find that to be true.
"We need to check for secret doors more often !"
"Don't elves just do that as they walk ?"
Me, "Yes".
two more monsters down.
They go back to room 25, after searching room 27 for secret doors, and head down corridor H.
Forgetting to check for secret doors again, they miss room 30. They send a group down F up to
Red 4, and discover the door is hidden from corridor B. They add that to their map.
Corridor G extends beyong the 80' of the bullseye lantern can reach. They decide to continue Northward in Corridor H, at
Red 14.