Some Links
I’ve been working on changing the 1e druid to go to 23rd level, And make Shaman a trade skill/character class for potion making. The character class will be called Shogosh. An Ogre word… Is that enough warning ?
Since I don’t have the time to make detailed lists of components, I’ll just make it something like ‘Fire Resistance potion kit’ and the success rate depends on skill level.
I felt back in 1980, when I started playing this game, that druid and monk stopped leveling at too low of levels.
I’ll post my changes to monk, after I’ve worked on druid changes for a bit. So far, I have the spells per level list, and I spread out the ‘initiate of circle’ levels.
I’ll also be adding in some character classes listed as NPCs in the Players Handbook. Like Dwarf Clerics.
Elf and Half-Elf character races that have Magic-User as one of their character classes can add Illusionist character class as a possibility.
I am working on making Monk and Druid character classes up to 23rd level.
All casting classes will have increased number of spells castable per day per level… as I am adding a number of spells I felt should have been in the game. Like defensive spells and curative spells. Block Poison, Cure Major Disease, etc.
Changes I’m working on.
Dwarves, hill: Paladin, Druid, and Ranger
Elves; gray, high, valley, wood: Illusionist and Bard
Half-Elves; gray, high, valley, wood: Illusionist and Monk
Gnomes, surface: Druid, Ranger, and Magic-User
Halflings, all: Ranger and Illusionist , tallfellow: Paladin
Instead of stopping rolling for hit points as noted in the 1e AD&D Players Handbook, characters will roll until they max out at 23rd level.