Here is where I expound on various subjects the players may never have known, or were never able to find out as I didn’t tell them.
Topic 2
Written on April 1, 2007.
A wizard sits high up in a tower, scrying to see what he can see. He then learns that he is just a fictional character. Made up by the crew of the Starship Wanderer, what ever that might be. A ship full of people, traveling between the stars. He isn’t real.
There is a flash of light, and he lives no more.
On that starship, a crew member puts down a pencil, after removing the NPC wizard he had created. This isn’t 3rd Edition, but 1st Edition…
Topic 1
Written and posted on April 1, 2002.
I’ll start off by saying something I never let onto while we were gaming.
I had told them Crestar was not a parallel Earth. What I didn’t tell them was the world their characters were on, was completely artificial. I had read Philip Jose Farmer’s story ‘World of Tiers’. But I decided to never tell the players, or let them find maps, etc. as the main characters in the stories that made the World of Tiers would have turned my game into a Killer Dungeon, and I don’t game that way. Why did I decide to use this ? I wanted my campaign to be different. I had encountered many DMs by that time who had made their campaign a parallel earth, similar to our Earth, but in a different dimension or universe. They even used slightly modified maps they got from various books.
I just didn’t want to copy something that all ready existed, I wanted a unique world.
True, Farmer’s stories gave me that idea, so that part originated with him, but me implementing it as a world in 1980 would be unique, at least as far as I know. Note that this was before any game based on ‘Tier of Worlds’ stories existed.
So, now you know. The deities in my campaign were computers and computer operators. All working for ‘The Sky God’, the being that had, millenia ago, built Crestar. An artificial universe. In someone’s pocket… No ! Not the DM’s pocket !
Or is it this way ? I could be just kidding… :-) Note the date above.