Map upped from 1200 pixels to 2000 pixels on January 28, 2019.
Information on Dtillan Orsti and the nearby towns and villages. Area map at bottom of this article.
Dampswan: small village
Population: about 600 Races: any non-evil, mostly human and elf. A few half-elves and dwarves. Main purpose: farm communityBuildings, etc: guildhouse, tailor, temple, bricklayer, rope maker, clothier, blacksmith, market place, warehouse, carpenter, town square with fountain, militia headquarters, tavern, candle/oil lamp maker
Dtillan Orsti: seaport and walled city.
Population: about 33,700 Races: any non-evil Main purpose: Main ocean transport hub between Dwarf Home and the rest of the planet.Buildings, etc: accountants, actor’s guild, alchemist, Amazon Hall, Animal trainers, armorers, armories, arrowsmiths, artists, bakeries, banks, Bard’s Guild, barracks, barrel makers, basket maker, public bath houses, blacksmiths, boat builders, book bindery, boot shops, bowyers, brewers, brick layers, brick makers, building inspectors, building supplies, butchers, cabinet maker, candle maker, Captain of the Guard, Captains of the Watch, carpenters, carpet makers, cartographer, ceramic shop, clerks, clothiers, coal supplier, cobblers, college, copper smith, Corporal of the Guard, Corporals of the Guard, Court Clerks, Courts of Law, 15 docks, Druid College, dry goods, engineer, feed store, Fighter’s schools, fletcher, 1 fortress, furniture maker, gambling houses, Gates, gem cutters, 6 general stores, 2 glass blower shops, 1 goldsmith, Government House, graveyards, Green grocer, 1 Green Guild Hall, 2 guard-for-hire, guard houses, Guild house, hat maker shop, 4 herb and spice shops, Horse markets, House of Law ( lawyers ), Illusionist school, 12 Inns, instrument maker shop, interpreters, 2 jails, 7 jewelers, law judges, 10 lamplighters,
lampwright shop, 3 laundry services, 2 leather worker shops, lens grinder, 2 letter writers, Leutenant of the Guard, Leutenants of the Guard, 2 libraries, limner ( sign painter) shop, 1 locksmith, 3 magic supplies, Magic-User school, 2 market places, 3 masons/brick layers, Merchant School, Metalsmith, Military School artillerist, Military School cavalry, Military School men-at-arms, Minstral guild, 3 Monasteries, Mold and pattern maker, 5 money changers, 2 mousers, navigational shop, pack handler, painters, Paladin School, 5 Parks, 4 potters, Ranger School, red light district, 7 roofers, 6 rope makers, 4 saddle shops, Sage Guild, 3 sail makers, 2 Sailors’ Hall, Sailors’ Home, 20 public scribes, Scribe Hall, 3 sculptors, Seamen’s School, Serjeant of the Guard, Serjeants of the Watch, 3 ship builders, Ship Captain’s School, 3 Shipyards, 3 silver smiths, 6 stables, 1 stockyard, 5 swordsmiths, 5 tailors, 2 tanners, 3 tapesters, 9 taverns, 3 tax collectors, tax office, 7 teamsters, 2 Theatres, Thief School, 2 tin smiths, tool shop, 6 town criers, undertaker, 4 wagon makers, 12 warehouses, 4 weaponeers general, 5 weavers, 5 wharfs, 2 wheelwrights, 3 wig shops, 2 wire makers, 2 wineries, 3 wood cutters, Hall of the Great Druid
Norhound: small village
Population: about 700 Races: any non-evil, mostly human and elf. A few half-elves Main purpose: farm communityBuildings, etc: weaponeer general, guild house, bake shop, glassblower, potter, bank branch, blacksmith, armorer, leather shop, market place, warehouse, carpenter, town square with fountain, militia headquarters, guards-for-hire, tailor, temple, bricklayer, rope maker, clothier, tavern, candle/oil lamp maker
Rarefrist: small village
Population: about 650 Races: humans and elves Main purpose: farm communityBuildings, etc: guild house, bake shop, mason, bank branch, blacksmith, locksmith, leather shop, market place, warehouse, carpenter, town square with fountain, militia headquarters, tailor, temple, bricklayer, rope maker, clothier, tavern, candle/oil lamp maker
Rillzan: small village
Population: about 620 Races: humans Main purpose: farm communityBuildings, etc: guild house, bake shop, mason, Druid School, blacksmith, locksmith, leather shop, market place, warehouse, militia headquarters, tailor, temple, Ranger School, bricklayer, clothier, candle/oil lamp maker, tower
Saddlegarth: small town/large village
Population: about 945 Races: humans, half-elves, a few halflings Main purpose: farm community, last stop before heading for Hommlet and Dwarf HomeBuildings, etc: weaponeer general, guild house, bake shop, general store, tax collector, carpenter, 2 temples, rope maker, bank branch, clothier, armorer, bowyer, 2 towers, jail, market place, warehouse, militia headquarters, blacksmith, candle/oil lamp maker, 2 barracks, leather shop, mason, tailor, bricklayer, wagoneer, general store
Star-nock: small village
Population: about 750 Races: humans, half-elves, a few halflings Main purpose: farm community, with suppliers of adventure itemsBuildings, etc: 10 bowyers, weaponeer general, guild house, bake shop, general store, carpenter, 2 temples, rope maker, bank branch, clothier, armorer, bowyer, 2 towers, jail, market place, 2 warehouses, militia headquarters, blacksmith, candle/oil lamp maker, 5 barracks, leather shop, mason, tailor, bricklayer, wagoneer, 2 silversmiths
Traveler’s Pair: large town
Population: about 10,000 Races: humans, half-elves, halflings, dwarves, a few elves. Main purpose: way stop for adventurers for those that suddenly realized they forgot something in Dtillan Orsti, farm communityBuildings, etc: 3 bowyers, 4 towers, a keep, jail, Magic-User School, leather shop, silversmith, 2 spice shops, 1 sculptor, 2 market places, 8 barracks, 6 warehouses, guards-for-hire, 3 wagoneers, 2 town criers, 2 weaponeers general, 2 guild houses, 2 masons, 2 artists, 5 bake shops, 3 general stores, tax collector, 2 magic supplies, 6 inns, 3 tailors, 2 carpenters, 2 locksmiths, 6 temples, Fighter School, monastery, glass blower, bricklayer, 2 laundry services, 3 jewelers, 2 rope makers, 2 banks, clothier, 3 black smiths, 2 armorers, Court of Law, Blue’s Tavern, Traveler’s Inn, Freda’s General Store, House of Good Repute, Mother Kree’s Bakery
The North coast road eventually goes to Dwarfbas, out in The Great Open. The South road, that goes past a taboo area, eventually leads to Fondfield.
The dead trees to the west of Saddlegarth used to be a road that led through the forest and crossed the border in some low hills. No one goes that way anymore, too dangerous.
South of Rizllan is a monestary that raises cattle. They will train monks for the usual fee. The Druids and goats in the south west have been there for many years. Some say the older goats can speak and pass on legends. The druids do not like adventurers bothering the goats.