1. non-combat
movement distance traveled distance traveled rate in one game minute in one game segment( 6 seconds) 4" 40' 4' 6" 60' 6' 9" 90' 9' 12" 120' 12' 15" 150' 15'
Outdoors: 1” = 1 mile in one day of walking. This is subject to terrain, load carried, and weather.
2. combat, or melee, for 3 1/3 foot hexagon/squares
Movement clothing or action rate armor possible 15" normal clothing, move 4, melee or missile Bracers of Defense, move 5 and no action Monk, Barbarian run 6, roll 4d6 vs. Dex or fall ================================================= 12" any magic armor or mail, move 3, melee or missile leather, elfin chain mail move 4 and no action run 5, roll 4d6 vs. Dex or fall ================================================== 9" banded, chain mail, move 2 or less and action padded, ring, studded, move 3 and no action thief with Boots of run 4, roll 4d6 vs. Dex or fall Elvenkind moving silently ================================================== 6" bronze plate, field plate, move 1 or none and action full plate, plate, scale, move 2 and no action splint, thief moving silently run 3 ; roll vs. Dex ================================================== 4" encumbered ( carrying move zero and action maximum weight load move 1 and no action for your character's strength) run 2 and roll vs. Dex
Turning around takes 1 hex/square of movement.
distances in hexes/squares:
1 hex = 3 1/3 feet; 2 = 6 2/3 feet; 3 = 10 feet; 4 = 13 1/3 feet; 5 = 16 2/3 feet; 6 = 20 feet; 7 = 23 1/3 feet; 8 = 26 2/3 feet; 9 = 30 feet; 10 = 33 1/3 feet; 11 = 36 2/3 feet; 12 = 40 feet; 13 = 32 1/3 feet; 14 = 46 2/3 feet; 15 = 50 feet; 18 = 60 feet; 21 = 70 feet; 27 = 90 feet; 30 = 100 feet.
Note on 15” movement rate:
A Barbarian can do this rate for up to 9 hours if the character has taken no damage. A Barbarian character can still move at this rate even if they have taken damage. Example: A Barbarian with 45 hit points has taken 23 hit points in damage. That is 9 hours times 0.51 = 4.59 hours can move at this rate.
All other character races can move a maximum of 1 hour at this rate. After the 6 turns, 1 hour, the character must slow to a 6” movement rate for 4 hours of walking, or sleep for 2 hours, before going back to the 15” movement rate. If the character continues at the 15” rate after 1 hour, the player must roll 4d6 vs. Constitution. failure means the character has collapsed. The character must rest for 4 hours after 3d10 + 5 rounds of unconsciousness.