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Posted


Sam’s General Store ( Run by Sam and two assistants)

Open an hour after sunrise, and closes two hours before sunset.

Many other items for local consumption like overalls, gloves, hats, boots, sewing materials and items. Frontier town.

Other items can be ordered, takes a month or two to arrive.

Axe 3 gp
Rake 2 gp
Shovel, wood 1 sp , iron 2 gp

Lantern, common 2 gp
( holds a candle)

Candles, 1 sp per 15.

backpack 5 gp three in stock
blanket, winter 5 sp 15 in stock
flint and steel 3 gp seven in stock

grappling hook with 50’ of rope 7 gp two in stock
pouch, belt 1 gp 2 sp 5 in stock
rations, trail 5 gp ten in stock

torch ( 6) 1 gp 5 sets in stock
waterskin 1 quart 2 in stock
whetstone, to sharpen swords or a knife 2 sp three in stock

cold weather gar set 8 gp five in stock
explorer’s outift 2 gp six in stock

axe, battle 8 gp three in stock
bow, short 25 gp two in stock
dagger 3 gp ten in stock
dagger, silver 33 gp two in stock

dart ( 3) 1 gp two sets in stock
mace 5 gp two in stock

sword 10 gp five in stock

padded armor 5 gp two in stock
leather armor 7 gp three in stock

chain mail 5 gp five in stock.

Author
Categories North Hemisphere, Chel

Posted


farm land: wheat, corn, some farm animals;
mostly all in small quantities at Fortress of Kra the Stout-Hearted
forests: small forested areas, small areas of a few trees,
large forests on the slopes of the Mountains of Death
water: various small streams, rivers, dry river sections, steam fumaroles
near volcanoes, boiling mud areas near volcanoes
mountains: several areas of oddly-shaped mountains that rise suddenly from
the prairie, Mountains of Death form the western edge
typical terrain: grasslands, with rolling hills, flat areas, tundra, large
volcanic area

Author
Categories South Hemisphere, The Great Open

Posted

My players hated this monster, so I am posting this information.

Typical Kobold info, except they are at -1 to hit in direct sunlight. In kobold form they act very frightened of the darkness.

These kobold werewolves are very very rare. They are at 2% chance to show up instead of regular kobolds. Only 6 to 20 will show.

When they change into werewolves, they become AC 1. 15” move, 4+3 HD (2-8 HP). Can only be hit by magic or silver weapons.

Have same chances to inflict lycanthropy as regular werewolves.

Attack in werewolf form is claw 1d4 /claw 1d4 /bite 1d6.

See the 1e Monster Manual for further details on werewolf and kobold.


Author
Categories Crest of a Star, Monsters

Posted

farm land: wheat, corn, typical farm animals; excellent soil
forests: small forested areas nearby.
water: has several wells and ponds. Enough water to withstand a siege for a year.
mountains: none, Fondfield rests on a small ridge. ruins of Sraa Keep to the West.
type of town: district military headquarters. Has sent support to the capital, and has asked for help as well. Many adventurers stay at the Green Goose Inn on their way somewhere. The town is kept clean of street refuse and debris.

Author
Categories Trillolara, Fondfield

Posted

Frequency: Uncommon/Rare outside this area
Number: 20-100 in each pack
Move: 6”/10”
Hit Dice: 1 HD – 2 (range is 1 hp to 6 hp)
Percent in lair: 75%
Treasure Type: None, unless a victim had some.
Number of Attacks: 1
Damage per Attack: 1d4-1 hp (range 1-3 hp)
Magic Resistance: None
Intelligence: low
Alignment: Neutral Evil
Size: S
Psionic Ability: none

They look like small lizards with a leathery ruff behind their heads along their backs. If they can run for 30’-50’, they can hop then fly for as much as 60’. They usually travel in packs. They don’t attempt flight on windy days. Any wind over 10 miles per hour can break their wings. They wont travel outside these two remnants of Krini Forest as they fear The Wild

They are not related to dragons.


Author
Categories Quasqueton Castle, ruins, Monsters


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