Room 1) drawbridge looks disused and rotted wood. A close search will show rotted wood covers wood in good shape. Wood strong enough to handle a typical load for a drawbridge of this size… someone is at home.
Room 2) broken tower tower appears to be demolished by normal seige equipment. Nothing of value in the debris.
Room 3) tower looks in dusty and unkempt state.
But the stairs and the roof are in good shape.Room 4) tower looks in a dusty and unkempt state.
But the stairs and the roof are in good shape.Room 5) tower looks like something large was dropped on it from high up. No remains of the dropped item.
Room 6) tower looks in dusty and unkempt state.
But the stairs and the roof are in good shape.Room 7) tower looks in dusty and unkempt state.
the stairs and the roof are in bad shape. 20 percent chance to fall apart if more than 2 characters use them. They obviously look in bad repair, the stones are cracked.Room 8) old hall
4 Brigands, Fighter level 2, NE have leather, long swords,
long bows, 40 arrows each. 2-5 gold pieces each. Food and water
in the room. A few chairs and blankets. The fireplace is in good
shape, but wont be used during the day.
Room 9) old kitchen Brigand Leader: Fighter 5 NE, leather +1, long sword +2 NE has 2 scrolls of Protection from Undead and 150 gold pieces.
Brigand Leutenant: Fighter 3 NE, leather +1, long sword +1 NE has 75 gold pieces. Pickings have been slim recently as more and more caravans are heavily protected. They are thinking of moving, but are not sure where to. There seems to be an increase in adventurers in this area.Room 10) former lord’s room caved in, nothing of value
Room 11) gatehouse the murder holes are still usable.
Room 12) old store room 25 giant rats
The brigands know the rats are in here and stay away from them.The large broken wall area between tower 5 and room 9 looks like something large hit it from outside the Keep, traveling at high velocity. This isn’t normal siege debris. What ever did the damage, isn’t here.
Map 1: 233 gp equivalent
1) 50’ × 30’ × 10’
skeleton with a sword
orange glowing chest: no lock, contains 50 cp, and 5 silver.
yellow painted chest, locked, short sword, leather cap, 3 silver.
secret door, push on left side.
2) 70’ × 30’ × 10’
3 chickens. will fight ferociously. If only one is killed, the other two grow larger, and double their hp and attack damage they do. Same if two are killed.
yellow glowing chest. locked. 5 gold, 20 silver.
3) 60’ × 30’ × 15’
stairs down are at a slight slope. Room is 5 feet below passageway. pond is normal water. the two torches look fresh. 3 barrels, empty, smell of apples. 1 barrel has carrots in it. About half way down into the barrel is a small cedar box with three 10 gp gems in it. No lock.4) 10’ × 20’ × 10’
small yellow square, about 2 inches thick. quietly humming to itself. Not yellow mold.5) 30’ × 20’ × 10’ empty
Map 2: 36.65 gp equivalent
1) spiral stairs going down to next level.
ghoul armed with sword.2) 30’ × 20’ × 10’ torch on door into room.
2 bugbears armed with clubs 3gp each 1 bugbear armed with a spear. 4 gp3) 30’ × 60’ × 10’
9 giant rats marching back and forth in formation. 2 barrels. One contains clean water, the other contains apricots.4) 50’ × 30’ × 10’
9 skeletons armed with swords. torch on far wall.5) 10’ × 20’ × 10’
1 bugbear armed with spear that would like to get out of there. 5 gp, 10 spMap 3: 15.1 gp equivalent
Map 4 and 5 are on the same physical level.
1) 40’ × 50’ × 10’
inspecting the cage sets off the fire trap. open pit lower right corner of room.2) 10’ × 10’ × 10’, spiral stair down to next level.
3) 30’ × 30’ × 10’
troll spiral stairs down.4) 20’ × 10’ × 10’ + 40’ × 10’ × 10’
spiral stairs down.5) 100’ × 30’ 10’
4 ogres armed with axes green chest: 100 gp, 200 sp, long sword +1 yellow chest: 250 sp, 75 cp blue chest: 75 gp, two 150 gp gems6) 30’ × 30’ × 10’
spiral stairs down.7) 10’ × 10’ × 10’
skeleton armed with sword.8) 10’ × 10’ × 10’
skeleton armed with sword.9) 40’ × 40’ × 10’
pale brown chest: 5 gp, 100 sp Two trap doors, plainly marked with carved skull on floor.Map 4: 507.875 gp equivalent
Map 4 and 5 are on the same physical level.
10) 20’ × 40’ × 10’
3 barrels of water, apricots, and apples chest with lock towards wall: chain mail +1 chest: 150 gp, 300 cp11) 30’ × 30’ × 20’
2 bugbears armed with clubs each has 25 sp. yellow wicker chest: two cleric scrolls: 1) cure light wounds, cure light wounds 2) slow poison, cure poison, create food and water12) 50’ × 40’ 20’ store room
4 barrels: carrots, wheat, apples, water 5 small chests: 1) 100 gp, 2) 75 sp, 100 cp, 3) dagger +1/+3 vs. evil, 125 gp, five 10 gp gems, 4) 360 cp, 100 sp, leather cap +1, 5) 42 ep, 150 sp 1 larger chest: bolt of silk on top worth 360 gp, inside quiver and 12 arrows +1 3 small sacks: 100 sp each clothes: leather shirt +1, cloth shirt +1, boots of elven kind13) 40’ × 50’ × 20’
spiral stairs down to next level. 4 wooden chairs, not magical. cactus: will fling spikes at any that come within 10 feet. 1d2 per hit, total spikes is 10 red cloth: ordinary cloth, worth 1 gp blue curtain: worth 5 sp.14) 40’ × 30’ 20’
chicken on the barrel: cheap beer upright barrel: water15) 30’ × 30’ × 30’
6 giant rats green glowing chest: 100 cp16) 30’ × 30’ × 10’
5 skeletons armed with a sword.Map 5: 845 gp equivalent