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Posted


A generic area in the arcology. The arrows show door opening direction. The stairs in room 1 connect to the level above. The spiral stairs connect to the level below. These could be placed anywhere in the arcology.


Author
Categories arcology

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Author

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The lava area off to the left is where the Efreeti live.

The huge mushrooms in room 6 are due to warmth and moisture coming from the lava area where the wild Efreeti live.


Author
Categories arcology

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Tier 3.

Room 13 rotates, the squareness is an illusion.

A character could go from room 6 to room 14 using rope K; however, the door into room 13 is locked such that most common spells like Knock wont open it.

Stairs L and M go down to Tier 4 of the pyramid.

Stairs G, in room 8, also go down to the next Tier.

While there is rock below these rooms the fog obscures that. So the three stairs going down to Tier 4 are partially encased in fog.

All rooms and stairs are enclosed; however, some cracks and small openings will let the characters see the fog below. When walking down stairs G, L, and M the characters will observe a fog enshrouded passage in front of them.



Author
Categories arcology

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Second Goblin Cave. 500’ × 400’

Rooms 1 and 2 are about 50 feet above the main floor. Archers from here can fire into anyone or group in the main city cave.

Rooms 1 through 7 are the main level. Rooms 8 through 14 are above the main level and are 5’ to 30’ above the main floor.

Between rooms 7 and 12 are secret doors consisting of boulders. Some are hollow.

Room 7 has 14 barrels for food storage. There might be a dead adventurer or two in there, along with their gear.

Room 13 has cook fires and firewood.

Hidden entrances in the large boulders in room 7 lead down to the main level and up to level 3.


Author
Categories arcology


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