Posted

Age 11 1-500 years, Age 11 is still on going

The tale of Dank Forest’s Leaders starts after the Doom of Licieria.



ruled for

15 years A ragtag of knights, magicians, clerics, rangers, monks,
druids, minor nobles, and others defended Dank Forest
from those who attacked Dank Forest after the green cloud had
come and gone. Most of them died off.

Age 11 years 1 – 15

15 years The Nobles left couldn’t decide on who should rule Dank Forest.

Age 11 years 15 – 30

20 years King Joh-Nak Queen Sharan

Age 11 years 30 – 50<br Tried to push through some reforms; public works, castle building, combat training for most citizens; but they were blocked by the Nobles who declared there was no funding to built the facilities for training anyone in anything.


30 years The Nobles told King Joh-Nak and Queen Sharan they weren’t monarchs anymore. The King and Queen took ship to Trillolara, and never set foot in Dank Forest again. They were very fed up with the Nobles of Dank Forest.

Age 11 years 50 – 80
The Nobles argued for the remaining part of 30 years over who was to replace them.


15 years Queen Silly

Age 11 years 80 – 90

Told some of the most awful and convoluted jokes.
Accomplished nothing. Which suited the Nobles just fine.

This turn of events wasn’t to the liking of the rest of the Kingdom.
Some Nobles died of apparent accidents.

There was some, but not all of them, improvement in the monarchs appointed, uhm, voted into office later on.

( the years from 90 through 184 are under construction.)


25 years King Justlar Queen Khantan

Age 11 years 185 – 210
Set up a few public kitchens. Failed to staff them. After a few days, a few people went there and started cooking meals. Folks showed up to be fed. Worked wonderfully.


25 years Age 11 years 210 – 235

The Nobles fail to meet, over 200 times.

a series of ‘temporary’ Kings and Queens who held office because the Nobles couldn’t agree on when and where to hold a meeting to decided if and who was to be Queen and King. No one is certain who appointed, uhm, voted, for them.

They just showed up and took office, while saying they were there temporarily. The Nobles convinced themselvs it was All According to Plan.


10 years Queen Jul-Hara

Age 11 years 235 – 245
Rebuilt several towns, did a few municipal works in Brillar. One day said how all boring it was, and abdicated.

5 years King Samuel the Sharp Queen Ghastan
Age 11 years 245 – 250
The most brilliant King and Queen Dank Forest ever had… died mysteriously.

50 years King Wrong-Way

Age 11 years 250 – 300
Lost ? Yes, verging on 100 percent of the time. He had problems determining up from down, North from South, and West from a river.

Which is how he died. Fell into a river, while claiming he was headed West. The river being South by southeast of the location he left from.

His real name is forgotten, even his headstone says King Wrong-Way


28 years King Jush-Tarak Queen Salak

Age 11 years 300 – 328
One of the most boring pair of rulers ever known on Crestar.

So lackluster were they, no one can remember anything they might possibly have been noted for.

Scholars note that it was the rotting smell that got the Nobles and the Royal Court to realize they were dead.

end of the ‘temporary’ monarchs.


43 years King Jhan the Energetic Queen Sala

Age 11 years 328 – 371
Brillar is re-constructed of stone.

Many parts had been built of stone many years ago, but much of that had been destroyed in the downfall of Licieria. Some buildings had been rebuilt or repaired over the years. But not as much as during the reign of King Jhan.

Ah, the petty squabbles of the petty Nobles.

Oh, they have Upper Crust Noble rank, but they do argue, for years, over who the next King and Queen will be.

Taxes still get collected, the border is protected, but arguments over who is in charge of what can take longer when there is no King and Queen.

Land disputes can happen, and are sometimes put on hold until the next King and Queen take their thrones.


25 years Queen Ghartan King Reltan

Age 11 years 383 – 408
Some construction during this period of stone buildings.

12 years to decide this time.

30 years Queen Lakh-Nan King West-Lar

Age 11 years 415 – 445
Have I said yet how much the Royalty of Dank Forest love to tax ? They all do.
The Kings and Queens of Dank Forest seem somewhat lackluster, no real drive, except to clean up Dank Forest. Maybe that is why the Undead that destroyed Licieria leave them alone ?
Seven years to decide who rules, a new record.

10 years Queen Jul-han King Shrakah

Age 11 years 450 – 460
Taxs were slightly lower during their reign
The Nobility of Dank Forest noticed quickly they seem to have fewer deaths from attackers than Trillolara, they don’t know if they should be relieved or offended.
Took only 5 years this time. In private the Nobles are startled, in public they act pleased and claim that things are improving.

20 years King Chash Queen Taran-Kah

Age 11 years 480 – present
They both love taxes, treasures found are a Royal Fifth.
The Nobles of Dank Forest argued for 20 years to determine who will be in charge, they don’t trust one another. the Border Guard has the deciding decision. I’m not sure any of this could be called voting. Taking 20 years this time…

Author
Categories Dank Forest

Posted

farm land: wheat, corn, cattle, vegetables, other typical farm animals

forests: one large forest, interspersed with towns, farms, and a city or two.

water: streams, several rivers, fog

mountains: one large sprawling hill within the borders, two larger hills
divided by the border.

typical terrain: hilly with some flat areas. In spite of over half of its
border being seacoast, it has only one seaport, Brillar.

Author
Categories Dank Forest

Posted

This is the Sara’s General store in Meldale, Dank Forest.

Owner: Sara Tisyan human female NG leather jerkin AC 7, dagger

Clerks: Shara Darna human female NG, George Darna human male NG, Tia Shela helf-elf female NG each clerk wears a leather jerkin AC 7, and has a dagger.

Guards: Bill Karan, male human with chain, shield, dagger, long sword ; Suna Chara, human Monk 5


arrows, normal 12 for 15 silver, 1 for 3 sp
, silver 1 gp each

bow, long 47 gp
crossbow, light 15 gp

new bow or crossbow strings 1 sp each

axe, battle 5 gp

backpack, canvas 15 gp
banded armor 80 gp
belt 4 sp

candle, tallow 2 cp

( melt easily in summer heat)

chain mail 75 gp
cloak, normal 6 sp
, winter 25 gp

dagger 1 gp

grapnel, iron 5 gp
, iron and leather covered 12 gp

hammer, war 3 gp
hat 8 sp to 8 gp

javelin 12 sp

leather armor 8 gp

lantern, bullseye 15 gp

( 80’ by 10’ beam)

mace, foot 8 gp
mirror, metal 11 gp
, silver 25 gp

oil, lantern 6 cp/pint
, monster burn 2 gp/pint

pole, 10’ 1 sp

pouch, belt, large 1 gp

( half a cubic foot)
, scrolls 20 gp

(can hold 12 scrolls)
, vials 7 gp

( can hold 10 potion vials)

quiver, 12 arrow 10 sp
, 30 arrow 12 gp ( only has 3 of them)

quarrels, light crossbow 20 for 16 silver

ration, iron 5 gp

( good for 1 week)

robe 8 sp
rope, 50’ × 7/16 inch 8 sp

(usable for non-technical climbing)

sack, large 1 sp
scimitar 10 gp
sling 10 sp
, bullets, lead 20/12 sp
, rocks free or 20 for 3 sp

( free means your character looks for them on the ground.)

staff 5 sp
sword, long 12 gp
, short 9 gp

thieve’s picks and tools 30 gp

tinder box 2 gp

( metal box, tinder, flint and steel for fire starting)

torch 2 cp each

waterskin, 2 quart 14 sp


Author
Categories Dank Forest

Posted

The western edge of this island. Remember, North is at the bottom of the map.

Shegh is the seaport/capital. A mile or so back from the edge of the island. This is to discourage pirates and other evils.

Broomgh is a town, horses are raised nearby.

Regh is a small village. Fisher folk got out for here to catch saltwater fish.

Sharpgh is a stone keep. They show no lights at night.

Horses are raised inland from the capital/seaport.

Map is 40 miles wide by 80 miles tall. Each square is 5 miles by 5 miles.

Author
Categories

Posted

Kolosh Island has a rather older civilization. each square on this map is 10 miles by 10 miles.

Kolosh Deep, nor far away, is named for this island.

One seaport. Mostly small towns with a few cities here and there. Old style square castles.

Center part of the island is mostly dry, a few buttes and rock spires.

Grelsh Swamp was empty of all but small animals and a few alligators for many years. Apparently the maelstrom named Growl had tossed a ship into the swamp.

A small group of villagers, fighters, etc. went over to see if the shipwreck victims needed help. Only a few returned alive. The shipwrecked peoples are orcs.

Three magic circles were placed to try and keep the orcs away.

They didn’t have much effect, one was determined to have been cancelled.

Other has an occasional raid, not much has been heard from them. Some rangers patrolling nearby, heard screams in the night. The cause is unknown.

( As I have time, I’ll add detailed maps. )

Updated the map, Sept 26, 2021.

Bash is a keep that was attacked and destroyed. Dash and Slump are battle areas against the Orcs. Heavy losses on both sides. Desert Castle is the last location adventurers can buy goods, weapons, etc. before going to Grelsh Swamp.

Author
Categories Nations

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