Posted

Mostly a good nation.

Most of the game sessions I ran occurred in this area.

Many of the ‘watch towers’ in my campaign, particularly in the Trillolara and Dank Forest nations, are based on the ‘Frontier Forts of Kelnore’ maps from Judges Guild. These are basically rectangular forts, with small towerettes near each corner. Barely qualify as keeps… Open courtyard, wooden gate, a small living area on one side of the courtyard and part of the wall. A small basement, with 3 small areas and one larger area. Not easy to defend. What is a towerette? A small tower, barely large enough to qualify as a tower.

More of a widened area of the wall walk, with crenelations and machiolations. Most are in ruins, and are no longer in use. Most towerettes can hold one or two people. Small round towers came into use a number of game years later, and are stronger and more easily defendable. Probably early Age 11 was when these forts were last seriously used, but a few remain in active use here and there.

One group of player characters found some folks suspended in time in the basement of one… Merlin the Magician and Jirel of Joiry being one group of those so trapped there. These are called Dtrig Forts in my campaign.

(I got the information for these characters from Dragon magazine articles called ‘Giants in the Earth’. This would be in issues earlier than issue 100.)

Such a small nation, to have so much influence in the Southern Hemisphere… Maybe they have friends in high places ? Sky-god indeed… :-) Nope, not the referee !

Map Key

1) Quasqueton [ ruins] from TSR’s B-1 module newmap and descriptions.

2) Fondfield [ military area commander’s headquarters ] where the player characters lived
while adventuring in Dtrig 1, Dtrig 2, Khilla Keep, and Sraa Keep

3) Sraa Keep [ ruins]

4) Dtranyo Castle [ manor house ruins], now rebuilt and owned by player characters
and converted into a walled stone castle.

5) Dtillan Orsti [ seaport ] players characters arrived here from Fondfield.

6) Castle Dwarfbas [ home of Dwarf King ]

7) ruins

8) Tower Dtranyal [ ruins] unexplored by the player characters and unmapped by me

9) Dtrig 1 [ ruins] explored. Very old style rectangular fort

10) Dtrig 2 [ ruins] explored. Very old style rectangular fort

11) Dwarf Home [ ruins] partially explored, all underground.
12) Sallor, Trillolara capital city

13) Forlorn Keep

14) Fortress of Krag the Stout-Hearted.

Author
Categories Old Crestar, Trillolara

Posted

Mostly good people live here.

Fondfield is a military district town. In years past it was known by another name.

Fondfield’s Town Shield/Symbol

Basically the town flag. Town Guard shields are marked with it. The gates have it as a flag.

Blue for the skies above, green for the forests and good farm land, brown for the ground below, purple for the distant mountains, yellow for the wastes in the Plains of Dareth so near.

This is the first planned town in my campaign world. Before this I just used the item price list in the 1E PHB.

Fondfield is the district military headquarters. Formerly a town outside Trillolara, it joined the Land of the Bards on equal terms.

Has 3 military leaders responsible for area defense, but a small town council decides town issues.

a new map for the new hemisphere drawing.

A larger town, better arranged buildings.

1) road to Quasqueton
2) road to Sraa Keep, over grown
3) road loads to the coast, eventually to Dwarf Home area by boat or land
4) South Gate
5) Green Goose Inn and Stables
6) Falla Keep, 50’ diameter tower lower left
7) Druids
8 ) open air market
9) military training area
10) military or militia building.
11) The Questors ( Gray Building is their garrison, red building is worship area,
buildings lettered Q1, Q2, and Q3 are the clerics’ home.)
12) G1/G2 redoubt area
13) storage buildings
14) East Gate
15) redoubt




Author
Categories Trillolara

Posted

The Isle of Fools is a pirate haven.

There are only a few farmers living here. Anyone who harms or bothers a farmer is subject to death.

They have tried from time to time to raid ships traveling between Dank Forest and Trillolara.

Map 1 | Map 2

Author
Categories Old Crestar

Posted

The Plains of Dareth is run by a high level evil Magic-User.

There are wastes named Wastes of Taq. No known reason for them being there.

On one side of the Estuary of Grogo, is a huge castle where he dwells.

Ocean travel is how Dank Forest and Trillolara trade and communicate.

Author
Categories Old Crestar

Posted


This is the seaport part of the city. More of this city will be added over time.



Author
Categories

Copyright by me, Jim. 1980-2050

Unless held by others.