A small town on the north side of Spill Island.
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Hi and welcome to my Crest of a Star site ! This site is my first edition AD&D materials.
I have added to the maps, people, etc. since I bought Campaign Cartographer 2 around 23 or so years ago. I now have CC3+ and all of its add-ons.
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Posted
A small town on the north side of Spill Island.
Author
Bill George
Categories
Outer Ocean, Spill Island
Posted
There are bridges in there, but they go no where.
Author
Bill George
Categories
Spill Island, The Dark
Posted
Updated map on July 7, 2016.
The Tek and Beggars Woods are the danger areas. No beggars live in that forest. The name comes from orcs, who claimed they were begging, not robbing from, everyone else on the island.
Yeg is the city and sea port of the island.
Author
Bill George
Categories
Tantalow's Islands, Spill Island
Posted
I might adjust the populations at a later date. Note that most towns have higher
populations in my game world than the equivalent would be on Earth during
the Middle Ages. Crestar is not a parallel Earth.
total population is about 120,000 in the villages, towns, and cities. This doesn’t
include monsters. Single tree symbols represent a small area of trees, from
1-10 acres.
Tantalow’s Island is about 260,000 square miles
Cities: Wasto (15,000 seaport) ; Shessor ( 18,000 seaport) ;
Chelo (19,000 capital)
Towns: Lower ( kinda near Lower Dhin Mts. ) (4,000) ;
Upper (near Dhin Mts.) (4,500) ; Sta (3,600)
Villages: Field (2,000) ; Seltah ; Oro (2,450) ;
Seko (2,000) ; Yell (2,600)
Small villages: Kha (1,200) ; Sedo (1,100) ; Blue (900)
Star Island is about 14,700 square miles
City: Yeg (9,000) ; Town: Sea Star (3,000)
Villages: Gert (2,300) ; Rak (450) ; Setto (750) ; Keep: Sarn and 3 watch towers
Sea Star is the seaport ; Yeg has only an easily defended port area for resupply.
Beggar Woods is about 30 miles across.
Spill Island is about 9,800 square miles
City: Way Ton (7,000) ; Town: Way Ut (3,000)
Village: Spill (1,950) ; several small planting/harvest villages
Way Ut is the sea port. Way Ton has no ships.
The smaller villages on these islands have from 150-325 people. Some of the homlets, with a population of 50 and under, are there mainly as planting and harvest villages. There are caretakers, with the population increasing as folks arrive to plant crops or harvest food grown here. There are also many homlets of less than 100 people that are not mapped.
Roads:
Dar goes from Tarag Castle, Dar Castle, then Wasto past Field and Danno Castle and
ends at a watch tower
Tago goes from the west end of Tantalow’s Island past Yell,
Monto Crater, over the Great River, past Oro, over Loner River
and over to Sedo, Lower, and Kha, past Chelo and Karno Keep,
and ends at Tago City.
Lower Tago is less traveled. It goes from Tago Road over the
lower Loner River, to Blue, then lower Great River and stops
near the coast towards a lonely watch tower. For some reason,
many folks act like its unlucky to travel on Lower Tago Road.
Passages to Grand Harbor: While all 3 easily accommodate ships, Dar is over 3,000 feet deep. Strange rip currents can cause problems in Dar Passage for all but the sturdiest of ships.
one acre is: 4,840 sq yds; 43,560 sq ft.; 1/640 sq mi. For purposes of acres on these islands, they are 200’ × 217.8’. One acre equals 0.4047 hectares.
a few Distances:
Seko Village to Taro Road: about 50 miles
Lower Tago Road bridge to Blue village: 20 miles
From Lower to Upper: 50 miles
Lower Dhin Mountains to Dhin Mountains: about 25 miles
From Sta to the tower at the end of Dar Road: about 100 miles ( no road)
Sarn Keep around to Sea Star: 130 miles
watch tower to Sarn Keep: 30 miles
Seko to Yell: 33 miles across the fields ; by road 87 miles
Upper to Tarn Keep: 80 miles
Monto Crater to Yell: 45 miles ; Sedge Keep is downwind of Monto
Blue to Oro: 40 miles
Seltah to Tago Road: 25 miles
Gap between parts of Seko Forest: 50 miles
River sizes
Great River is 225 miles long
Rowing River is 230 miles long.
Tah River is about 60 miles long
X River is about 30 miles long
Author
Bill George
Categories
Outer Ocean, Tantalow's Islands
Posted
It will be the same size as Part 01. I’ll include closeups of areas/rooms. And when both are done, I“ll number them and add descriptions.
Five pits and chasms. Small holes in the floor. The floors are uneven and can cause a spill to any careless characters. For example: if they are running.
Close up maps, and the overall map at the bottom of this page.
Author
Bill George
Categories
Arcology